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BloodWars

BLOOD WARS PROJECT

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Team:                            Game:  

1 Game Designer.       Single Player

                                        Casual Menu-based RPG 

                                        Mobile

Role:

I created the entire game on my own, in Unity. The game design included the game concept with a simple narrative and some basic mechanics; designed the game flow, deciding the breaking points of the experience, the user interface and all of the minigames; made the animations, and particle effects, and scripted most of the events and minigames.

I designed my own wireframes and tested the game on different mobiles. 

I did not create any of the art for the game, but I did research art pieces that would be coherent with the concept of the game.

I kept a detailed record of my goals and timeframes as part of my project management and constantly updated and reviewed the Game documentation.

DESING PROCESS

UI PREVIEWS

Leaderboard.gif
Opening.gif
CharacterSelect.gif
swipeskin.gif
NameInput.gif
RPS.gif

PROJECT MANAGEMENT

Too keep my due dates in sight, organize my priorities and track my progress I used a Trello board to separate and organize my tasks for the project.

BloodWarsTrello.png
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©2022 by Elena Buitrago Game Designer. Created with Wix.com

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