NIGHTMARES PROJECT

Game Available at: http://beautyofterrorgames.itch.io/nightmares

Team: Game:
1 Game Designer. Single Player.
3 programmers. 1st P horror adventure.
5 Artists.
Role:
My participation in the game design included part of the game concept, deciding the events and breaking points of the experience, and most of the puzzles design.
My main contributions were the level design in Unreal Engine, from grey blocking, including level flow and wayfinding of the House Level and the Gallery Level made in Unreal Engine, to the in-engine addition of assets, and textures, including most of the models created by our artists; and the project management and leadership, which was a role shared with the narrative designer using tools like Trello and Discord. I was also in charge of supervising and keeping the Game documentation up to date.
LEVEL 1 - HOUSE
Game Available at: http://beautyofterrorgames.itch.io/nightmares
The purpose of the house of this level is to give a realistic atmosphere that allows interaction with everyday items at the same time that it keeps a suspenseful, dismal, and baleful feeling that keeps players engaged.
![]() Lvl1 Outdoors | ![]() NightmaresLvl1 | ![]() Lvl1 Outdoors 1 |
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![]() Lvl1 Outdoors 2 | ![]() Lvl1 Basement Top Down | ![]() Lvl1 Basement |
![]() Lvl1 Bsmnt Room 1 | ![]() Lvl1 Bsmnt Room 2 | ![]() Lvl1 Bsmnt Room 3Lightbox Puzzle |
![]() Lvl1 First Floor Top Down | ![]() Lvl1 First Floor | ![]() Lvl1 Kitchen |
![]() Lvl1 Storage Room | ![]() Lvl1 Living Room | ![]() Lvl1 Deck |
![]() Lvl1 Dining Room | ![]() Lvl1 First Floor Bathroom | ![]() Lvl1 First Floor Stairs |
![]() Lvl1 PantrySafe Puzzle | ![]() Lvl1 Deck | ![]() Lvl1 Second Floor Top Down |
![]() Lvl1 Second Floor | ![]() Lvl1 LibraryFinal Candle Puzzle | ![]() Lvl1 StudioPaintings Puzzle |
![]() Lvl1 Bedroom 2Mechanics tutorial for puzzles | ![]() Lvl1 Bedroom 1Level Start and basic mechanics tutorial | ![]() Lvl1 Second Floor Bathroom |
![]() Lvl1 Second Floor Stairs | ![]() Lvl1 Laundry |
INTERACTIVE GALLERY

I designed the Interactive Gallery Level to showcase the original assets created by our artists and modellers.
This level has an air of suspense, yet it is not stressful for players. It is not part of the game itself but an extra for players to explore and know more about the game and the objects they find in it.
![]() Gallery LevelComplete Gallery Layout | ![]() Gallery StartGallery Starting Point | ![]() Artist SectionSection displaying assets made by Cole Mercado. |
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![]() Artist SectionSection displaying assets made by Lynette Keene. | ![]() Artist SectionSection displaying assets made by Hanna Reid. | ![]() Artist SectionSection displaying assets made by Nicolas Rodriguez. |
![]() Artist SectionSection displaying assets made by Jaemyung Choi. |
PROJECT MANAGEMENT
For team management and communication Trello and Discord were used. As one of the lead members of the team, I was in charge of keeping both sites and the GDD organized. Make sure due dates were respected and issues were reported on time.
I coordinated with most of the artists to upload models and textures to the engine. Informed of any issues with them and kept track of the process.

